ぬの部屋(仮)
nu-no-he-ya
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  • Windows 11 + wxWidgets 3.3.1 + VTK 9.5.1

    VTK 9.5.1を使おうとしたところ、今までのwxWidgets+VTKのコードで動かなくなっていた。

    なんとかWindows+wxWidgetsでVTK9.5.1での表示ができるようになった。

    #include <wx/wxprec.h>
    #include <wx/glcanvas.h>
    #include <wx/frame.h>
    
    #ifndef WX_PRECOMP
    #include <wx/wx.h>
    #endif
    
    #include <GL/gl.h>
    
    #pragma comment(lib, "opengl32.lib")
    
    #include <iostream>
    
    //VTK_MODULE_INITに必要
    #include <vtkAutoInit.h>
    
    #include <vtkOutputWindow.h>
    #include <vtkSmartPointer.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    
    #include <vtkActor.h>
    
    #include <vtkPolyDataMapper.h>
    #include <vtkCylinderSource.h>
    #include <vtkInteractorStyleTrackballCamera.h>
    
    
    #include <vtkWin32OpenGLRenderWindow.h>
    #include <vtkWin32RenderWindowInteractor.h>
    
    #include <vtkConeSource.h>
    
    
    VTK_MODULE_INIT(vtkRenderingOpenGL2);
    VTK_MODULE_INIT(vtkInteractionStyle);
    
    
    vtkSmartPointer<vtkActor> CreateCone() {
        vtkSmartPointer<vtkConeSource> coneSource;
        coneSource = vtkSmartPointer<vtkConeSource>::New();
        vtkSmartPointer<vtkPolyDataMapper> mapper;
        mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
        mapper->SetInputConnection(coneSource->GetOutputPort());
        vtkSmartPointer<vtkActor> actor;
        actor = vtkSmartPointer<vtkActor>::New();
        actor->SetMapper(mapper);
    
        return actor;
    }
    
    class MyGLCanvas : public wxGLCanvas
    {
    public:
        MyGLCanvas(wxFrame* parent,int* attribList = NULL);
    
    private:
    
        wxGLContext* m_context; // OpenGL context
        //////////////////////////////////////////
        vtkNew<vtkWin32OpenGLRenderWindow> _renderWindow;
        vtkNew<vtkWin32RenderWindowInteractor> _interactor;
        vtkNew<vtkRenderer> _renderer;
        //////////////////////////////////////////
        bool vtk_inited = false;
        //////////////////////////////////////////
        // OpenGLコンテキストの作成をしてVTKに貸与する関数
        void InitVTKFromCurrentContext();
        //////////////////////////////////////////
        // マウスイベントを処理
        int last_x_ = 0, last_y_ = 0;
        void OnLeftDown(wxMouseEvent& e);
        void OnLeftUp(wxMouseEvent& e);
        void OnRightDown(wxMouseEvent& e);
        void OnRightUp(wxMouseEvent& e);
        void OnMiddleDown(wxMouseEvent& e);
        void OnMiddleUp(wxMouseEvent& e);
        void OnMotion(wxMouseEvent& e);
        void OnMouseWheel(wxMouseEvent& e);
        //////////////////////////////////////////
        void OnPaint(wxPaintEvent& evt);
    };
    
    MyGLCanvas::MyGLCanvas(wxFrame* parent, int* attribList)
        : wxGLCanvas(parent, wxID_ANY, attribList)
    {
        Bind(wxEVT_PAINT, &MyGLCanvas::OnPaint, this);
    
        m_context = new wxGLContext(this);
    
        SetBackgroundStyle(wxBG_STYLE_CUSTOM);
    
        Bind(wxEVT_LEFT_DOWN, &MyGLCanvas::OnLeftDown, this);
        Bind(wxEVT_LEFT_UP, &MyGLCanvas::OnLeftUp, this);
        Bind(wxEVT_RIGHT_DOWN, &MyGLCanvas::OnRightDown, this);
        Bind(wxEVT_RIGHT_UP, &MyGLCanvas::OnRightUp, this);
        Bind(wxEVT_MIDDLE_DOWN, &MyGLCanvas::OnMiddleDown, this);
        Bind(wxEVT_MIDDLE_UP, &MyGLCanvas::OnMiddleUp, this);
        Bind(wxEVT_MOTION, &MyGLCanvas::OnMotion, this);
        Bind(wxEVT_MOUSEWHEEL, &MyGLCanvas::OnMouseWheel, this);
    }
    
    
    void MyGLCanvas::OnLeftDown(wxMouseEvent& e) {
        SetFocus();
        CaptureMouse();
        last_x_ = e.GetX(); last_y_ = e.GetY();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::LeftButtonPressEvent);
    }
    
    void MyGLCanvas::OnLeftUp(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        ReleaseMouse();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::LeftButtonReleaseEvent);
    }
    
    void MyGLCanvas::OnRightDown(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        CaptureMouse();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::RightButtonPressEvent);
    }
    
    void MyGLCanvas::OnRightUp(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        ReleaseMouse();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::RightButtonReleaseEvent);
    }
    
    void MyGLCanvas::OnMiddleDown(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        CaptureMouse();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::MiddleButtonPressEvent);
    }
    
    void MyGLCanvas::OnMiddleUp(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        ReleaseMouse();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::MiddleButtonReleaseEvent);
    }
    
    void MyGLCanvas::OnMotion(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::MouseMoveEvent);
    }
    
    void MyGLCanvas::OnMouseWheel(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        if (e.GetWheelRotation() > 0) _interactor->InvokeEvent(vtkCommand::MouseWheelForwardEvent);
        else                          _interactor->InvokeEvent(vtkCommand::MouseWheelBackwardEvent);
    }
    
    
    void MyGLCanvas::InitVTKFromCurrentContext() {
        // wxのGLを現在化
        wxPaintDC dc(this);
    
        SetCurrent(*m_context);
        
        // Win32ハンドル取得
        HWND hwnd = this->GetHandle();
        HDC  hdc = dc.GetHDC();
        HGLRC hrc = m_context->GetGLRC();
    
        // wxWidgetsが作ったコンテキストをVTKへ貸与
        _renderWindow->SetWindowId(hwnd);
        _renderWindow->SetDeviceContext(hdc);
        _renderWindow->SetContextId(hrc);
        _renderWindow->InitializeFromCurrentContext();
    
        // レンダラの設定
        _renderWindow->AddRenderer(_renderer);
        _interactor->SetRenderWindow(_renderWindow);
        _interactor->Initialize();
        _interactor->Enable();
    
        // マウスイベントを設定.
        auto style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
        style->SetDefaultRenderer(_renderer);
        _interactor->SetInteractorStyle(style);
    
        // レンダリング
        _renderer->SetBackground(1.1, 0.2, 0.3);
        _renderer->AddActor(CreateCone());
    
        vtk_inited = true;
    }
    
    
    
    void MyGLCanvas::OnPaint(wxPaintEvent& evt)
    {
        if (!IsShown()) return;
    
        if (!vtk_inited) 
            InitVTKFromCurrentContext();
    
        SetCurrent(*m_context);
    
        _renderWindow->Render();
    
    }
    
    
    
    
    class MyFrame : public wxFrame
    {
    public:
        MyFrame(const wxString& title, int xpos, int ypos, int width, int height);
        ~MyFrame();
    
        void OnSize(wxSizeEvent& event);
    
        MyGLCanvas* m_canvas = NULL;
    };
    
    
    MyFrame::MyFrame(const wxString& title, int xpos, int ypos, int width, int height)
        : wxFrame((wxFrame*)NULL, -1, title, wxPoint(xpos, ypos), wxSize(width, height))
    {
        int args[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0 };
    
    
        m_canvas = new MyGLCanvas(this, args);
    
        Bind(wxEVT_SIZE, &MyFrame::OnSize, this);
    
    }
    void MyFrame::OnSize(wxSizeEvent& event) {
        m_canvas->SetSize(event.GetSize());
    }
    
    MyFrame::~MyFrame()
    {
        delete m_canvas;
    }
    
    
    class MyApp : public wxApp
    {
    public:
        bool OnInit();
    };
    
    
    bool MyApp::OnInit()
    {
        // VTKのデバッグ出力ウィンドウを表示しない
        vtkOutputWindow::SetGlobalWarningDisplay(0);
    
    
        MyFrame* frame = new MyFrame(wxT("wxWidgets OpenGL"), 50, 50, 400, 400);
        frame->Show();
    
        return true;
    }
    
    IMPLEMENT_APP(MyApp)
    

    追記

    OnSizeを以下のように記述。

    void MyGLCanvas::OnSize(wxSizeEvent& e)
    {
        if (!vtk_inited || !IsShownOnScreen())
            return;
    
        int w = 0, h = 0;
        GetClientSize(&w, &h);
    
        // HiDPI 対応(MSW の例)
        int pw = w, ph = h;
    #ifdef __WXMSW__
        double scale = GetContentScaleFactor();
        pw = static_cast<int>(std::lround(w * scale));
        ph = static_cast<int>(std::lround(h * scale));
    #endif
    
    
        // 次のペイントで描画
        Refresh(false);
    
        e.Skip(); // 既定処理も通す
    
    }