ぬの部屋(仮)
nu-no-he-ya
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    1234567
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    23242526272829
    3031     
        123
    45678910
    11121314151617
    18192021222324
    252627282930 
           
     123456
    78910111213
    14151617181920
    21222324252627
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         12
    3456789
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    31      
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    567891011
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    1234567
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    9101112131415
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    3031     
       1234
    567891011
    12131415161718
    19202122232425
    262728293031 
           
     123456
    78910111213
    14151617181920
    21222324252627
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    3456789
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    31      
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    1234567
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        123
    45678910
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    28      
           
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    31      
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    13141516171819
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    1234567
    891011121314
    15161718192021
    22232425262728
    2930     
           
        123
    45678910
    11121314151617
    18192021222324
    25262728293031
           
      12345
    6789101112
    13141516171819
    20212223242526
    27282930   
           
          1
    2345678
    9101112131415
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    23242526272829
    3031     
       1234
    567891011
    12131415161718
    19202122232425
    262728293031 
           
     123456
    78910111213
    14151617181920
    21222324252627
    282930    
           
         12
    3456789
    10111213141516
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    24252627282930
    31      
       1234
    567891011
    12131415161718
    19202122232425
    2627282930  
           
    1234567
    891011121314
    15161718192021
    22232425262728
    293031    
           
    1234567
    891011121314
    15161718192021
    22232425262728
           
           
        123
    45678910
    11121314151617
    18192021222324
    25262728293031
           
     123456
    78910111213
    14151617181920
    21222324252627
    28293031   
           
          1
    2345678
    9101112131415
    16171819202122
    23242526272829
    30      
       1234
    567891011
    12131415161718
    19202122232425
    262728293031 
           
     123456
    78910111213
    14151617181920
    21222324252627
    282930    
           
         12
    3456789
    10111213141516
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    31      
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    1234567
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    15161718192021
    22232425262728
    2930     
           
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    45678910
    11121314151617
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    25262728293031
           
      12345
    6789101112
    13141516171819
    20212223242526
    27282930   
           
          1
    2345678
    9101112131415
    16171819202122
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    3031     
         12
    3456789
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    17181920212223
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      12345
    6789101112
    13141516171819
    20212223242526
    2728293031  
           
          1
    2345678
    9101112131415
    16171819202122
    23242526272829
    3031     
        123
    45678910
    11121314151617
    18192021222324
    252627282930 
           
     123456
    78910111213
    14151617181920
    21222324252627
    28293031   
           
          1
    2345678
    9101112131415
    16171819202122
    23242526272829
    30      
       1234
    567891011
    12131415161718
    19202122232425
    262728293031 
           
    1234567
    891011121314
    15161718192021
    22232425262728
    293031    
           
         12
    3456789
    10111213141516
    17181920212223
    24252627282930
           
      12345
    6789101112
    13141516171819
    20212223242526
    2728293031  
           
    1234567
    891011121314
    15161718192021
    22232425262728
    2930     
           
        123
    45678910
    11121314151617
    18192021222324
    25262728293031
           
        123
    45678910
    11121314151617
    18192021222324
    25262728   
           
     123456
    78910111213
    14151617181920
    21222324252627
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         12
    3456789
    10111213141516
    17181920212223
    24252627282930
    31      
       1234
    567891011
    12131415161718
    19202122232425
    2627282930  
           
    1234567
    15161718192021
    293031    
           
         12
    3456789
    10111213141516
           
      12345
    6789101112
    13141516171819
    20212223242526
    2728293031  
           
          1
    2345678
    9101112131415
    16171819202122
    23242526272829
    3031     
        123
    45678910
    11121314151617
    18192021222324
    252627282930 
           
     123456
    78910111213
    14151617181920
    21222324252627
    28293031   
           
          1
    2345678
    9101112131415
    16171819202122
    23242526272829
    30      
       1234
    567891011
    12131415161718
    19202122232425
    262728293031 
           
    1234567
    891011121314
    15161718192021
    22232425262728
    293031    
           
        123
    45678910
    11121314151617
    18192021222324
    25262728293031
           
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    6789101112
    13141516171819
    20212223242526
    27282930   
           
        123
    45678910
    11121314151617
    18192021222324
    252627282930 
           
     123456
    78910111213
    14151617181920
    21222324252627
    28293031   
           
       1234
    567891011
    12131415161718
    19202122232425
    2627282930  
           
    1234567
    891011121314
    15161718192021
    22232425262728
    293031    
           
         12
    3456789
    10111213141516
    17181920212223
    24252627282930
           
      12345
    6789101112
    13141516171819
    20212223242526
    2728293031  
           
      12345
    6789101112
    13141516171819
    20212223242526
    2728     
           
          1
    2345678
    9101112131415
    16171819202122
    23242526272829
    3031     
     123456
    78910111213
    14151617181920
    21222324252627
    282930    
           
         12
    3456789
    10111213141516
    17181920212223
    24252627282930
    31      
    1234567
    891011121314
    15161718192021
    22232425262728
    293031    
           
        123
    45678910
    11121314151617
    18192021222324
    252627282930 
           
     123456
    78910111213
    14151617181920
    21222324252627
    28293031   
           
     123456
    78910111213
    14151617181920
    21222324252627
    28293031   
           
       1234
    567891011
    12131415161718
    19202122232425
    262728293031 
           
     123456
    78910111213
    14151617181920
    21222324252627
    282930    
           
         12
    3456789
    10111213141516
    17181920212223
    24252627282930
    31      
      12345
    6789101112
    13141516171819
    20212223242526
    2728293031  
           
    1234567
    891011121314
    15161718192021
    22232425262728
    2930     
           
        123
    45678910
    11121314151617
    18192021222324
    25262728293031
           
      12345
    6789101112
    13141516171819
    20212223242526
    27282930   
           
          1
    2345678
    9101112131415
    16171819202122
    23242526272829
    3031     
          1
    2345678
    9101112131415
    16171819202122
    232425262728 
           
       1234
    567891011
    12131415161718
    19202122232425
    262728293031 
           
    1234567
    891011121314
    15161718192021
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    3456789
    10111213141516
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    24252627282930
           
      12345
    6789101112
    13141516171819
    20212223242526
    2728293031  
           
    1234567
    891011121314
    15161718192021
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    2930     
           
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    45678910
    11121314151617
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  • tsl::robin_mapとstd::unordered_mapを比較

    C++のstd::unordered_mapと同じように使えるtsl::robin_map。
    std::unordered_mapと比較してみた。VC++2022でInsertとFindの時間を計ってみたが、何度かやると順位が入れ替わったりするのであまり大きな差はなさそう。

    https://github.com/Tessil/robin-map

    #include <iostream>
    #include <vector>
    #include <string>
    #include <algorithm>
    #include <random>
    #include <chrono>
    
    #include <tsl/robin_map.h>
    
    /*
    using KeyT = int;
    using ValueT = std::string;
    
    KeyT MakeKey(int i) {
        return i;
    }
    
    ValueT MakeValue(int i) {
        return "Value_" + std::to_string(i);
    }
    */
    
    using KeyT = std::string;
    using ValueT = int;
    
    KeyT MakeKey(int i) {
        return "Value_" + std::to_string(i);
    }
    
    ValueT MakeValue(int i) {
        return i;
    }
    
    
    std::vector< std::pair<KeyT, ValueT> > CreateData(int count) {
        std::vector< std::pair<KeyT, ValueT> > data;
        data.reserve(count);
        for (int i = 0; i < count; ++i) {
            data.emplace_back(MakeKey(i), MakeValue(i));
        }
        return data;
    }
    

    template<typename HashMap>
    void InsertTest(HashMap& mymap,const std::vector< std::pair<KeyT, ValueT> >& data) {
        for (size_t i = 0; i < data.size(); ++i) {
            mymap.insert({ data[i].first,data[i].second });
        }
    }
    

    template<typename HashMap>
    int FindTest(const HashMap& mymap, const std::vector< std::pair<KeyT, ValueT> >& data) {
        int results_count = 0;
        for (size_t i = 0; i < data.size(); ++i) {
            auto itr = mymap.find(data[i].first);
            if (itr != mymap.end()) {
                ++results_count;
            }
        }
        return results_count;
    }
    
    
    struct test_times {
        std::chrono::microseconds insert_time;
        std::chrono::microseconds find_time;
    };
    

    template<typename HashMap>
    test_times test(
        const std::vector< std::pair<KeyT, ValueT> > inserts,
        const std::vector< std::pair<KeyT, ValueT> > finds,
        HashMap& mymap) {
    
        test_times result;
    
        std::chrono::steady_clock::time_point start,end;
        ///////////////////////////////////////////////////////////////
        {
            // データを保存する時間の計測
            start = std::chrono::high_resolution_clock::now();
            mymap.reserve(inserts.size());
            InsertTest(mymap, inserts);
            end = std::chrono::high_resolution_clock::now();
            result.insert_time = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
        }
        ///////////////////////////////////////////////////////////////
        {
            // データを検索する時間の計測
            start = std::chrono::high_resolution_clock::now();
            volatile int ret = FindTest(mymap, finds);
            end = std::chrono::high_resolution_clock::now();
            result.find_time = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
        }
        ///////////////////////////////////////////////////////////////
    
        return result;
    }
    
    int main()
    {
        tsl::robin_map<KeyT, ValueT> mymap_robin;
        std::unordered_map<KeyT, ValueT> mymap_std;
    
        auto data = CreateData(100000);
    
        auto inserts = data;
        auto finds = data;
    
    
        int count = 100;
        int count_robin_insert = 0;
        int count_robin_find = 0;
        int count_std_insert = 0;
        int count_std_fine = 0;
        for (int i = 0; i < count; i++) {
    
            // データの並びを変える
            std::shuffle(inserts.begin(), inserts.end(), std::mt19937{ std::random_device{}() });
            std::shuffle(finds.begin(), finds.end(), std::mt19937{ std::random_device{}() });
            
            mymap_robin.clear();
            mymap_robin.rehash(0);
            mymap_std.clear();
            mymap_std.rehash(0);
    
            test_times robin = test(inserts, finds, mymap_robin);
            test_times stdmp = test(inserts, finds, mymap_std);
    
            count_robin_find += robin.find_time.count();
            count_robin_insert += robin.insert_time.count();
            count_std_insert += stdmp.insert_time.count();
            count_std_fine += stdmp.find_time.count();
        }
        std::cout << "robin insert time (ms): " << count_robin_insert / count << std::endl;
        std::cout << " std  insert time (ms): " << count_std_insert / count << std::endl;
        std::cout << "------------------------" << std::endl;
        std::cout << "robin find time   (ms): " << count_robin_find / count << std::endl;
        std::cout << " std  find time   (ms): " << count_std_fine / count << std::endl;
    
        return 0;
    
    }
    

    KeyT == std::string , ValueT==int の場合

    robin insert time (ms): 6692
    std insert time (ms): 9268
    ------------------------
    robin find time (ms): 3542
    std find time (ms): 4069

    KeyT==int , ValueT == std::string の場合

    robin insert time (ms): 4891
    std insert time (ms): 6708
    ------------------------
    robin find time (ms): 858
    std find time (ms): 1420

    構造体のvectorから特定の要素を一列取り出す

    構造体の配列から特定の要素だけをまとめた配列を作成する。

    #include <vector>
    #include <string>
    
    struct test {
        int a;
        float b;
        std::string c;
    };
    
    
    template <typename StructT, typename MemberT>
    std::vector<MemberT> column(const std::vector<StructT>& src, MemberT StructT::* member)
    {
        std::vector<MemberT> result;
        result.reserve(src.size());
        for (const auto& v : src) {
            result.push_back(v.*member);
        }
        return result;
    }
    

    int main()
    {
        std::vector<test> vec = {
            {1, 1.1f, "one"},
            {2, 2.2f, "two"},
            {3, 3.3f, "three"}
        };
        std::vector<float> b_values = column(vec, &test::b);
    
        for (float b : b_values) {
            printf("%f\n", b);
    	}
    
    
        return 0;
    }
    
    1.100000
    2.200000
    3.300000

    メンバへのポインタを初めて使った。

    Firefoxのアドレスバーに入力された文字列がURLに近いとき勝手にURLとして扱われる設定を解除

    about:config → browser.urlbar.autoFill をfalseに設定する。

    cmakeでビルドツリー作成時にファイルコピーを行う

    特定のファイルなどがカレントディレクトリにないといけない場合、cmakeでファイル群をコピーできる。

    # cmake -S . -B build

    cmake_minimum_required(VERSION 3.16)

    # プロジェクト名と使用言語
    project(MyApp LANGUAGES CXX)

    # 実行ファイルを作成(出力名=MyApp、ソース=main.cpp)
    add_executable(MyApp main.cpp)

    # /MD
    set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreadedDLL$<$<CONFIG:Debug>:Debug>")

    # DLLのディレクトリ
    set(SRC_DIR D:/libraries/VTK-9.5.1/shared-mfcunicode-release/bin/)

    ## DLLのコピー
    set(DST_DIR ${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/Release/)
    file(COPY ${SRC_DIR} DESTINATION ${DST_DIR})

    ## DLLのコピー
    set(DST_DIR ${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/Debug/)
    file(COPY ${SRC_DIR} DESTINATION ${DST_DIR})

    message("CMAKE_BINARY_DIR = ${DST_DIR}")

    Pythonのctypesでwindowsのdll内の関数を呼び出す

    C言語側 sample.dll

    #include <windows.h>
    #include <cstdio>
    
    #if defined(_WIN32)
    #define DLL_EXPORT extern "C" __declspec(dllexport)
    #else
    #define DLL_EXPORT extern "C"
    #endif
    
    
    DLL_EXPORT double squared(double* a) {
        return *a * *a;
    }

    DLL_EXPORT void squared(double* a) {
        *a = *a * *a;
    }

    DLL_EXPORT float add_values(int a, float b) {
        return a + b;
    }
    

    DLL_EXPORT void get_version(char* const out_buf) {
    
        const char* text = "Version 1.0.0";
        int len = strlen(text);
        if (out_buf != NULL) {
            strcpy(out_buf,text);
        }
    }
    
          
    // 定数を返す
    DLL_EXPORT int get_constant_value() {
        return 42;
    }

    // メッセージを標準出力に表示
    DLL_EXPORT void print_message() {
        printf("Hello World\n");
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved
                         )
    {
        switch (ul_reason_for_call)
        {
        case DLL_PROCESS_ATTACH:
        case DLL_THREAD_ATTACH:
        case DLL_THREAD_DETACH:
        case DLL_PROCESS_DETACH:
            break;
        }
        return TRUE;
    }
    

    Python側

    import ctypes
    from ctypes import c_int, c_float,c_double, c_size_t, c_char_p, POINTER, create_string_buffer
    
    dll = ctypes.CDLL(r".\sample.dll")
    
    #
    #  void squared(double* a)
    #
    dll.squared.argtypes = (ctypes.POINTER(c_double),) # 引数の型指定
    dll.squared.restype  = None                        # 戻り値の型指定
    v = c_double(3.0)               # Cの double 型の変数作成
    dll.squared(ctypes.byref(v))    # 関数呼び出し , ポインタ渡し
    ret = v.value                   # 結果取得
    print("squared result:", ret)   # 結果表示
    
    
    #
    #  float add_values(int a, float b)
    #
    dll.add_values.argtypes = (c_int, c_float)  # 引数の型指定
    dll.add_values.restype  = c_float           # 戻り値の型指定
    ret = dll.add_values(10, c_float(2.5))
    print("add_values:", ret)
    
    
    #
    #  void get_version(char* out_buf)
    #
    dll.get_version.argtypes = (ctypes.c_char_p,) # 引数の型指定
    dll.get_version.restype  = None               # 戻り値の型指定
    
    buf = create_string_buffer(64)                # 文字列を受け取るためのバッファ作成
    dll.get_version(buf)                          # 関数呼び出し , ポインタ渡し
    ret = buf.value.decode("utf-8")               # 結果取得
    print("version:", ret)
    
    
    #
    #  int get_constant_value()
    #
    dll.get_constant_value.argtypes = ()          # 引数なし
    dll.get_constant_value.restype  = c_int       # 戻り値の型指定
    ret = dll.get_constant_value()
    print("constant:", ret) 
    
    
    #
    #  void print_message()
    #
    dll.print_message.argtypes = ()               # 引数なし
    dll.print_message.restype  = None             # 戻り値なし
    dll.print_message()                           # 関数呼び出し
    

    CMakeLists.txtで作成した.slnの出力先ディレクトリを変える

    例えば以下のような CMakeLists.txtを用意し、

     

    cmake_minimum_required(VERSION 3.16)

    # プロジェクト名と使用言語
    project(MyApp LANGUAGES CXX)

    # C++標準(必要に応じて変更)
    set(CMAKE_CXX_STANDARD 17)
    set(CMAKE_CXX_STANDARD_REQUIRED ON)
    set(CMAKE_CXX_EXTENSIONS OFF)

    # 実行ファイルを作成(出力名=MyApp、ソース=main.cpp)
    add_executable(MyApp main.cpp)

    # /MD
    set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreadedDLL$<$<CONFIG:Debug>:Debug>")

    以下でVC++のソリューションとプロジェクトを作成する。

    cmake -S . -B build

    と、プロジェクトの出力先が絶対パスになる。これの何が問題かというとディレクトリごとコピーしてプロジェクト複製したときに出力先が変わらない。

    別に手で直せばいい。量もたいしたことは無いので、

    $(SolutionDir)$(Platform)\$(Configuration)\

    とすれば良い。もし自動でやるなら、vcxprojファイルに書かれているので、xmlを編集する要領で書ける。

    #include <iostream>
    #include <fstream>
    
    #include "pugixml.hpp"
    
    void fix_outdir(const char* path)
    {
        pugi::xml_document doc;
        if (!doc.load_file(path))
            return;
    
        // 全 OutDir を対象に書き換え
        for (auto outdir : doc.select_nodes("//OutDir"))//  //OutDir とすると、出現する全てのOutDirという意味になる
        {
            pugi::xml_node n = outdir.node();
            n.text() = "$(SolutionDir)$(Platform)\\$(Configuration)\\";
        }
    
        doc.save_file(path);
    }
    
    
    int main()
    {
        std::string vcxproj_path = R"(C:\myusertemp\test\build\MyApp.vcxproj)";
        fix_outdir(vcxproj_path.c_str());
    
    }
    

    Windows 11 + wxWidgets 3.3.1 + VTK 9.5.1

    VTK 9.5.1を使おうとしたところ、今までのwxWidgets+VTKのコードで動かなくなっていた。

    なんとかWindows+wxWidgetsでVTK9.5.1での表示ができるようになった。

    #include <wx/wxprec.h>
    #include <wx/glcanvas.h>
    #include <wx/frame.h>
    
    #ifndef WX_PRECOMP
    #include <wx/wx.h>
    #endif
    
    #include <GL/gl.h>
    
    #pragma comment(lib, "opengl32.lib")
    
    #include <iostream>
    
    //VTK_MODULE_INITに必要
    #include <vtkAutoInit.h>
    
    #include <vtkOutputWindow.h>
    #include <vtkSmartPointer.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    
    #include <vtkActor.h>
    
    #include <vtkPolyDataMapper.h>
    #include <vtkCylinderSource.h>
    #include <vtkInteractorStyleTrackballCamera.h>
    
    
    #include <vtkWin32OpenGLRenderWindow.h>
    #include <vtkWin32RenderWindowInteractor.h>
    
    #include <vtkConeSource.h>
    
    
    VTK_MODULE_INIT(vtkRenderingOpenGL2);
    VTK_MODULE_INIT(vtkInteractionStyle);
    
    
    vtkSmartPointer<vtkActor> CreateCone() {
        vtkSmartPointer<vtkConeSource> coneSource;
        coneSource = vtkSmartPointer<vtkConeSource>::New();
        vtkSmartPointer<vtkPolyDataMapper> mapper;
        mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
        mapper->SetInputConnection(coneSource->GetOutputPort());
        vtkSmartPointer<vtkActor> actor;
        actor = vtkSmartPointer<vtkActor>::New();
        actor->SetMapper(mapper);
    
        return actor;
    }
    
    class MyGLCanvas : public wxGLCanvas
    {
    public:
        MyGLCanvas(wxFrame* parent,int* attribList = NULL);
    
    private:
    
        wxGLContext* m_context; // OpenGL context
        //////////////////////////////////////////
        vtkNew<vtkWin32OpenGLRenderWindow> _renderWindow;
        vtkNew<vtkWin32RenderWindowInteractor> _interactor;
        vtkNew<vtkRenderer> _renderer;
        //////////////////////////////////////////
        bool vtk_inited = false;
        //////////////////////////////////////////
        // OpenGLコンテキストの作成をしてVTKに貸与する関数
        void InitVTKFromCurrentContext();
        //////////////////////////////////////////
        // マウスイベントを処理
        int last_x_ = 0, last_y_ = 0;
        void OnLeftDown(wxMouseEvent& e);
        void OnLeftUp(wxMouseEvent& e);
        void OnRightDown(wxMouseEvent& e);
        void OnRightUp(wxMouseEvent& e);
        void OnMiddleDown(wxMouseEvent& e);
        void OnMiddleUp(wxMouseEvent& e);
        void OnMotion(wxMouseEvent& e);
        void OnMouseWheel(wxMouseEvent& e);
        //////////////////////////////////////////
        void OnPaint(wxPaintEvent& evt);
    };
    
    MyGLCanvas::MyGLCanvas(wxFrame* parent, int* attribList)
        : wxGLCanvas(parent, wxID_ANY, attribList)
    {
        Bind(wxEVT_PAINT, &MyGLCanvas::OnPaint, this);
    
        m_context = new wxGLContext(this);
    
        SetBackgroundStyle(wxBG_STYLE_CUSTOM);
    
        Bind(wxEVT_LEFT_DOWN, &MyGLCanvas::OnLeftDown, this);
        Bind(wxEVT_LEFT_UP, &MyGLCanvas::OnLeftUp, this);
        Bind(wxEVT_RIGHT_DOWN, &MyGLCanvas::OnRightDown, this);
        Bind(wxEVT_RIGHT_UP, &MyGLCanvas::OnRightUp, this);
        Bind(wxEVT_MIDDLE_DOWN, &MyGLCanvas::OnMiddleDown, this);
        Bind(wxEVT_MIDDLE_UP, &MyGLCanvas::OnMiddleUp, this);
        Bind(wxEVT_MOTION, &MyGLCanvas::OnMotion, this);
        Bind(wxEVT_MOUSEWHEEL, &MyGLCanvas::OnMouseWheel, this);
    }
    
    
    void MyGLCanvas::OnLeftDown(wxMouseEvent& e) {
        SetFocus();
        CaptureMouse();
        last_x_ = e.GetX(); last_y_ = e.GetY();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::LeftButtonPressEvent);
    }
    
    void MyGLCanvas::OnLeftUp(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        ReleaseMouse();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::LeftButtonReleaseEvent);
    }
    
    void MyGLCanvas::OnRightDown(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        CaptureMouse();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::RightButtonPressEvent);
    }
    
    void MyGLCanvas::OnRightUp(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        ReleaseMouse();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::RightButtonReleaseEvent);
    }
    
    void MyGLCanvas::OnMiddleDown(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        CaptureMouse();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::MiddleButtonPressEvent);
    }
    
    void MyGLCanvas::OnMiddleUp(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        ReleaseMouse();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::MiddleButtonReleaseEvent);
    }
    
    void MyGLCanvas::OnMotion(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        _interactor->InvokeEvent(vtkCommand::MouseMoveEvent);
    }
    
    void MyGLCanvas::OnMouseWheel(wxMouseEvent& e) {
        last_x_ = e.GetX(); last_y_ = e.GetY();
        _interactor->SetEventInformationFlipY(last_x_, last_y_, e.ControlDown(), e.ShiftDown());
        if (e.GetWheelRotation() > 0) _interactor->InvokeEvent(vtkCommand::MouseWheelForwardEvent);
        else                          _interactor->InvokeEvent(vtkCommand::MouseWheelBackwardEvent);
    }
    
    
    void MyGLCanvas::InitVTKFromCurrentContext() {
        // wxのGLを現在化
        wxPaintDC dc(this);
    
        SetCurrent(*m_context);
        
        // Win32ハンドル取得
        HWND hwnd = this->GetHandle();
        HDC  hdc = dc.GetHDC();
        HGLRC hrc = m_context->GetGLRC();
    
        // wxWidgetsが作ったコンテキストをVTKへ貸与
        _renderWindow->SetWindowId(hwnd);
        _renderWindow->SetDeviceContext(hdc);
        _renderWindow->SetContextId(hrc);
        _renderWindow->InitializeFromCurrentContext();
    
        // レンダラの設定
        _renderWindow->AddRenderer(_renderer);
        _interactor->SetRenderWindow(_renderWindow);
        _interactor->Initialize();
        _interactor->Enable();
    
        // マウスイベントを設定.
        auto style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
        style->SetDefaultRenderer(_renderer);
        _interactor->SetInteractorStyle(style);
    
        // レンダリング
        _renderer->SetBackground(1.1, 0.2, 0.3);
        _renderer->AddActor(CreateCone());
    
        vtk_inited = true;
    }
    
    
    
    void MyGLCanvas::OnPaint(wxPaintEvent& evt)
    {
        if (!IsShown()) return;
    
        if (!vtk_inited) 
            InitVTKFromCurrentContext();
    
        SetCurrent(*m_context);
    
        _renderWindow->Render();
    
    }
    
    
    
    
    class MyFrame : public wxFrame
    {
    public:
        MyFrame(const wxString& title, int xpos, int ypos, int width, int height);
        ~MyFrame();
    
        void OnSize(wxSizeEvent& event);
    
        MyGLCanvas* m_canvas = NULL;
    };
    
    
    MyFrame::MyFrame(const wxString& title, int xpos, int ypos, int width, int height)
        : wxFrame((wxFrame*)NULL, -1, title, wxPoint(xpos, ypos), wxSize(width, height))
    {
        int args[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0 };
    
    
        m_canvas = new MyGLCanvas(this, args);
    
        Bind(wxEVT_SIZE, &MyFrame::OnSize, this);
    
    }
    void MyFrame::OnSize(wxSizeEvent& event) {
        m_canvas->SetSize(event.GetSize());
    }
    
    MyFrame::~MyFrame()
    {
        delete m_canvas;
    }
    
    
    class MyApp : public wxApp
    {
    public:
        bool OnInit();
    };
    
    
    bool MyApp::OnInit()
    {
        // VTKのデバッグ出力ウィンドウを表示しない
        vtkOutputWindow::SetGlobalWarningDisplay(0);
    
    
        MyFrame* frame = new MyFrame(wxT("wxWidgets OpenGL"), 50, 50, 400, 400);
        frame->Show();
    
        return true;
    }
    
    IMPLEMENT_APP(MyApp)
    

    追記

    OnSizeを以下のように記述。

    void MyGLCanvas::OnSize(wxSizeEvent& e)
    {
        if (!vtk_inited || !IsShownOnScreen())
            return;
    
        int w = 0, h = 0;
        GetClientSize(&w, &h);
    
        // HiDPI 対応(MSW の例)
        int pw = w, ph = h;
    #ifdef __WXMSW__
        double scale = GetContentScaleFactor();
        pw = static_cast<int>(std::lround(w * scale));
        ph = static_cast<int>(std::lround(h * scale));
    #endif
    
    
        // 次のペイントで描画
        Refresh(false);
    
        e.Skip(); // 既定処理も通す
    
    }