スポンサーリンク
import bpy import mathutils
# 行列をモデルに適用するボタン class execButton(bpy.types.Operator): bl_idname = "szl.multmatrixbutton" bl_label = "multi matrix" def execute(self, context): M11 = context.scene.myinputs.m11 M12 = context.scene.myinputs.m12 M13 = context.scene.myinputs.m13 M14 = context.scene.myinputs.m14 ####################################### M21 = context.scene.myinputs.m21 M22 = context.scene.myinputs.m22 M23 = context.scene.myinputs.m23 M24 = context.scene.myinputs.m24 ####################################### M31 = context.scene.myinputs.m31 M32 = context.scene.myinputs.m32 M33 = context.scene.myinputs.m33 M34 = context.scene.myinputs.m34 ####################################### M41 = context.scene.myinputs.m41 M42 = context.scene.myinputs.m42 M43 = context.scene.myinputs.m43 M44 = context.scene.myinputs.m44 ####################################### #apply matrix matrix = mathutils.Matrix(( (M11 ,M12 ,M13 ,M14), (M21 ,M22 ,M23 ,M24), (M31 ,M32 ,M33 ,M34), (M41 ,M42 ,M43 ,M44))) msh = bpy.context.active_object for vt in msh.data.vertices: src = mathutils.Vector((vt.co[0],vt.co[1],vt.co[2],1)) dst = matrix @ src vt.co[0] = dst[0] vt.co[1] = dst[1] vt.co[2] = dst[2] return{'FINISHED'}
# 行列を単位行列にする class execButtonLoadIdentity(bpy.types.Operator): bl_idname = "szl.loadidentitybutton" bl_label = "load identity" def execute(self, context): context.scene.myinputs.m11 =1.0 context.scene.myinputs.m12 =0.0 context.scene.myinputs.m13 =0.0 context.scene.myinputs.m14 =0.0 ####################################### context.scene.myinputs.m21 =0.0 context.scene.myinputs.m22 =1.0 context.scene.myinputs.m23 =0.0 context.scene.myinputs.m24 =0.0 ####################################### context.scene.myinputs.m31 =0.0 context.scene.myinputs.m32 =0.0 context.scene.myinputs.m33 =1.0 context.scene.myinputs.m34 =0.0 ####################################### context.scene.myinputs.m41 =0.0 context.scene.myinputs.m42 =0.0 context.scene.myinputs.m43 =0.0 context.scene.myinputs.m44 =1.0 return{'FINISHED'}
#テキストボックスを定義 class myCInputs(bpy.types.PropertyGroup): m11: bpy.props.FloatProperty(name="m11") m12: bpy.props.FloatProperty(name="m12") m13: bpy.props.FloatProperty(name="m13") m14: bpy.props.FloatProperty(name="m14") ####################################### m21: bpy.props.FloatProperty(name="m21") m22: bpy.props.FloatProperty(name="m22") m23: bpy.props.FloatProperty(name="m23") m24: bpy.props.FloatProperty(name="m24") ####################################### m31: bpy.props.FloatProperty(name="m31") m32: bpy.props.FloatProperty(name="m32") m33: bpy.props.FloatProperty(name="m33") m34: bpy.props.FloatProperty(name="m34") ####################################### m41: bpy.props.FloatProperty(name="m41") m42: bpy.props.FloatProperty(name="m42") m43: bpy.props.FloatProperty(name="m43") m44: bpy.props.FloatProperty(name="m44")
class myCTool_PT_panel(bpy.types.Panel): bl_label = "行列適用" bl_category = "行列適用" bl_space_type = "VIEW_3D" bl_region_type = "UI" def draw(self, context): layout = self.layout column = layout.column(align=True) # テキストボックスを並べる row = column.row(align=True) row.prop(context.scene.myinputs, "m11", text="") row.prop(context.scene.myinputs, "m12", text="") row.prop(context.scene.myinputs, "m13", text="") row.prop(context.scene.myinputs, "m14", text="") row = column.row(align=True) row.prop(context.scene.myinputs, "m21", text="") row.prop(context.scene.myinputs, "m22", text="") row.prop(context.scene.myinputs, "m23", text="") row.prop(context.scene.myinputs, "m24", text="") row = column.row(align=True) row.prop(context.scene.myinputs, "m31", text="") row.prop(context.scene.myinputs, "m32", text="") row.prop(context.scene.myinputs, "m33", text="") row.prop(context.scene.myinputs, "m34", text="") row = column.row(align=True) row.prop(context.scene.myinputs, "m41", text="") row.prop(context.scene.myinputs, "m42", text="") row.prop(context.scene.myinputs, "m43", text="") row.prop(context.scene.myinputs, "m44", text="") # ボタンを配置 layout.operator("szl.loadidentitybutton") layout.operator("szl.multmatrixbutton")
classes = ( myCInputs, execButton, execButtonLoadIdentity, myCTool_PT_panel ) def register(): for cls in classes: bpy.utils.register_class(cls) bpy.types.Scene.myinputs = bpy.props.PointerProperty(type=myCInputs) def unregister(): for cls in classes: bpy.utils.unregister_class(cls) del bpy.types.Scene.myinputs if __name__ == "__main__": register()