Blender PythonからVRayのノードを追加する
ノードを追加
import bpy
node = bpy.data.node_groups["Material.001"]
node.nodes.new(type='VRayNodeMetaStandardMaterial')
Material
Material Output |
VRayNodeOutputMaterial |
Standard Material |
VRayNodeMetaStandardMaterial |
Two Sided |
VRayNodeMtl2Sided |
Angle Blend |
VRayNodeMtlAngleBlend |
Diffuse |
VRayNodeMtlDiffuse |
Double Sided |
VRayNodeMtlDoubleSided |
GLSL |
VRayNodeMtlGLSL |
Material ID |
VRayNodeMtlMaterialID |
Object Bounding |
VRayNodeMtlObjBBox |
Override |
VRayNodeMtlOverride |
Render Stats |
VRayNodeMtlRenderStats |
Rounded Corners |
VRayNodeMtlRoundEdges |
Single |
VRayNodeMtlSingleBRDF |
Streak Fade |
VRayNodeMtlStreakFade |
Toon |
VRayNodeMtlToon |
VRmat |
VRayNodeMtlVRmat |
Wrapper |
VRayNodeMtlWrapper |
Multi ID |
VRayNodeMtlMulti |
OSL Material |
VRayNodeMtlOSL |
BRDF
AlHair | VRayNodeBRDFAlHair |
Material Output | VRayNodeOutputMaterial |
AlSurface | VRayNodeBRDFAlSurface |
Blinn | VRayNodeBRDFBlinn |
Bump | VRayNodeBRDFBump |
CSV | VRayNodeBRDFCSV |
Car Paint | VRayNodeBRDFCarPaint |
Cook Torrance | VRayNodeBRDFCookTorrance |
Diffuse | VRayNodeBRDFDiffuse |
Diffuse For SSS | VRayNodeBRDFDiffuse_forSSS |
Flakes | VRayNodeBRDFFlakes |
GGX | VRayNodeBRDFGGX |
Glass | VRayNodeBRDFGlass |
Glass Glossy | VRayNodeBRDFGlassGlossy |
HOPS | VRayNodeBRDFHOPS |
Hair | VRayNodeBRDFHair |
Hair 2 | VRayNodeBRDFHair2 |
Hair 3 | VRayNodeBRDFHair3 |
Hair 4 | VRayNodeBRDFHair4 |
Light | VRayNodeBRDFLight |
Mirror | VRayNodeBRDFMirror |
Multi Bump | VRayNodeBRDFMultiBump |
Phong | VRayNodeBRDFPhong |
Reflection | VRayNodeBRDFReflection |
Refraction | VRayNodeBRDFRefraction |
SSS | VRayNodeBRDFSSS |
SSS 2 | VRayNodeBRDFSSS2 |
SSS 2 Complex | VRayNodeBRDFSSS2Complex |
Sampled | VRayNodeBRDFSampled |
Skin | VRayNodeBRDFSkinComplex |
Stochastic Flakes | VRayNodeBRDFStochasticFlakes |
VRayMtl | VRayNodeBRDFVRayMtl |
Ward | VRayNodeBRDFWard |
Point Particle | VRayNodeBSDFPointParticle |
Layered | VRayNodeBRDFLayered |
Textures
Image File |
VRayNodeMetaImageTexture |
Color |
VRayNodeTexAColor |
Bercon Distortion |
VRayNodeTexBerconDistortion |
Bercon Grad |
VRayNodeTexBerconGrad |
Bercon Noise |
VRayNodeTexBerconNoise |
Bercon Tile |
VRayNodeTexBerconTile |
Bercon Wood |
VRayNodeTexBerconWood |
Bifrost VV Mix |
VRayNodeTexBifrostVVMix |
Bulge |
VRayNodeTexBulge |
Cellular |
VRayNodeTexCellular |
Checker |
VRayNodeTexChecker |
Cloth |
VRayNodeTexCloth |
Curvature |
VRayNodeTexCurvature |
Dirt |
VRayNodeTexDirt |
Distance |
VRayNodeTexDistance |
Distance Between |
VRayNodeTexDistanceBetween |
Edges |
VRayNodeTexEdges |
Falloff |
VRayNodeTexFalloff |
Float |
VRayNodeTexFloat |
Fresnel |
VRayNodeTexFresnel |
Gradient Ramp |
VRayNodeTexGradRamp |
Gradient |
VRayNodeTexGradient |
Granite |
VRayNodeTexGranite |
Grid |
VRayNodeTexGrid |
HSV To RGB |
VRayNodeTexHSVToRGB |
Hair Sampler |
VRayNodeTexHairSampler |
ICC |
VRayNodeTexICC |
Int |
VRayNodeTexInt |
Leather |
VRayNodeTexLeather |
Luminance |
VRayNodeTexLuminance |
Lut |
VRayNodeTexLut |
Marble |
VRayNodeTexMarble |
Mesh Map Channel |
VRayNodeTexMeshVertexColorChannel |
Motion Occlusion |
VRayNodeTexMotionOcclusion |
Multi Float |
VRayNodeTexMultiFloat |
Noise |
VRayNodeTexNoise |
Noise (3ds Max) |
VRayNodeTexNoiseMax |
Noise (Maya) |
VRayNodeTexNoiseMaya |
OCIO |
VRayNodeTexOCIO |
OpenVDB |
VRayNodeTexOpenVDB |
Ptex |
VRayNodeTexPtex |
Ray Switch |
VRayNodeTexRaySwitch |
Rock |
VRayNodeTexRock |
Sampler |
VRayNodeTexSampler |
Noise (Simplex) |
VRayNodeTexSimplexNoise |
Sky |
VRayNodeTexSky |
Smoke |
VRayNodeTexSmoke |
Snow |
VRayNodeTexSnow |
Soft Box |
VRayNodeTexSoftbox |
Speckle |
VRayNodeTexSpeckle |
Splat |
VRayNodeTexSplat |
Stencil |
VRayNodeTexStencil |
Stucco |
VRayNodeTexStucco |
Surface Luminance |
VRayNodeTexSurfaceLuminance |
Swirl |
VRayNodeTexSwirl |
Temperature |
VRayNodeTexTemperature |
Thickness |
VRayNodeTexThickness |
Tiles |
VRayNodeTexTiles |
TriPlanar |
VRayNodeTexTriPlanar |
UVW |
VRayNodeTexUVW |
User Color |
VRayNodeTexUserColor |
User Scalar |
VRayNodeTexUserScalar |
Voxel Data |
VRayNodeTexVoxelData |
Water |
VRayNodeTexWater |
Wood |
VRayNodeTexWood |
Layered |
VRayNodeTexLayered |
Multi ID |
VRayNodeTexMulti |
OSL Texture |
VRayNodeTexOSL |
確認方法
ノードを手動で追加し、以下のスクリプトで表示させている。
import bpy
node = bpy.data.node_groups["Material.001"]
for n in node.nodes:
print(n)
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